Procedural planet generator

I’m working on a procedural planet generator using material nodes. The landscape is done or very nearly done, but I just can’t get the clouds to look right. I’d appreciate feedback on any part of it but especially the clouds!
Also if anyone knows of good planetary cloud generation methods I would love to hear them.


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Quite honestly, what’s wrong about those clouds?
I think we need more info on what the problem is (as you see it) and what you’re trying to achieve, to be of any help.

greetings, Kologe

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Thanks for the reply! What I meant was more like, do they look realistic/believable, and if not, why not?