Procedural procedural material material

Textures on an UV Sphere with adaptive subdivision, no modeling, material created in Material Maker, rendered/post-processed in Blender cycles/compositor. No HDRI is used for lighting.

This was based on a material I have done last year and as an attempt to iterate from/adapting to Material Maker while learning more about the software.

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That’s super cool yo

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I love this. Really nice concept. “Material Material” xD

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Is this the “Material Maker” you used? https://www.materialmaker.org/

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Yes that’s the one

I featured you on BlenderNation, have a great weekend!

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