Is there a way to make procedural textures say on the place they are? I have rigged a guy, and when he deforms, eg when he bows over, the procedurals seem to move. Is there a way to solve that? The ‘glob’ and ‘stick’ texturing modes don’t give any texture output at all or they blend two colors together that I used for the procedurals.
I hope the uestion is a bit clear.