I’m somewhat new to using procedural texturing. I feel like it’s worth learning since I keep getting mediocre results using images, like problems with tiling and displacement. My aim right now is to recreate the following image for coloring and bumping:
So I’m starting with a voronoi texture with generated mapping and a noise texture. My three big goals are to give a jagged look to the cells (possibly the easy part, like noising them up?),
widen the gaps between the cells (I’m guessing the hard part…maybe a fractal?),
and add some lighter color near the cracks.
I followed a fantastic procedural rock from El Brujo at http://materialw.wordpress.com/materials/rock-material/, but that’s a sandstone look. This is sort of my aim, a cracked stone texture for text, but ideally not this cartoony.
I’m pretty sure I’m out of my depth, but what do y’all think?