Procedural snow with geometry nodes

I have been playing around with procedural snow in geonodes, which wasn’t too complicated, afterall. Blend file included (with shaders, without HDR) for whoever may be interested.

sneeuw.blend (1.1 MB)

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Ahhh it snowed on my poor dog!

The Idea is good, to make it more useful you need a geometry input (instead of creating the geometry in the node group) and a few inputs for tweak parameters (thickness, coverage etc.)

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Thanks for your appreciation, and those are good suggestions; I’ll take them into account in a next version :-))

Yes it is important to note that where geometry nodes really get useful is when you reuse them. As with any modifier.

So once you take the time to make a node to put snow on an object you can re-use it to put snow on any object (or collection) in the future. :slightly_smiling_face:

You both are in the wrong timeline… :snowman_with_snow: :sneezing_face: