Procedural Starfields in 2.8

Just some quick mucking around with two very similar methods for generating a starscape for the world material. Got bored with the standard black and white, wanted to try something with a little bit of colourful haze.
The one on the left is a bit more controllable from a colour intensity standpoint.
Ideally, I’d like to build a node system that allows enough granular control to generate a decent impression of the galactic plane. Goals goals goals…

2.8 file:!AjPBRKh42r09sycEGF_yGj1ng8JX