Had a quick look at real clouds and notice that the sky terminator effect (change of color) occurs lower than the cloud one. So that the sky turns from blue to orange lower while the clouds are orange much higher up.
My main point with the exercise was actually to figure out how I would get the clouds to look like they are on a plane receding into the horizon despite being mapped onto a sphere (the background shader.) This took me a while.
I figured it could be of some help to others trying something similar, so I posted the blend.
I really like your video JuanJose
3pointEdit: I was trying to get a better cloud color with the sun on or below the horizon, but I couldn’t figure out a way to sample an average color and apply it to the edge of the clouds. So I gave up
Yes I have been tryiong to make an average colour sample in nodes too, but found that I could not blur the image enough to make it homogenous. I even tried shrinking the image down to 1 pixel, Blender does not like doing that.