Procedural texture example

This example using the mathutils noise function to generate and the video texture module to bind the procedural
noise texture.


Attachments

proceduralTex Nois.blend (96.4 KB)

Does this example need the modernized python GL code ?

Nice, so the blender internal noise functions can work in the Game Engine … useful for working with art assets created with procedural’s instead of spending time baking everything … thanks