Hi all, first a quick hello, I’m new here, new to Blender and have already lost all my hair
I’m getting to grips with lots of new and exciting things within Blender but I’m struggling with getting a procedural texture to appear or ‘baked’ onto my UVs.
I’ve made a cube, scaled it to the dimesions I want. Unwrapped it, created a procedural wood effect, created a material node path (if that’s what you called it) added an emission shader (I don’t want any light/shadows on the texture) and trued to bake it. But it never works.
I have tried a few things… I’ve added an Image Texture node and selected it when pressing bake but all I get is a black fill within my UV map.
Is what I’m asking possible within Blender? And if so…how on earth do you do it?
Attached is a screenshot of my latest attempt… don’t laugh at my node setup (I’m learning)