I am afraid I can only ask questions and drop resources back to the team, as my gpu will not allow shaders,
any working solution would be great,
the thing is, this object that is retextured is going to be massive ( a whole level unto it’self)
(a large spaceship) (much of it’s details are going to be baked normal maps)
I wanted to zoom all the way in on a window and as it happens have the textures change, and as stuff gets out of frame have it be deleted from the scene (since it is switching to inside the ship anyway)
All without a single cut
Can someone take a few screens of the node setup?
or point to a tutorial?