Procedural Texture Test


(BgDM) #1

Well, not much going on at work today, so I thought I would try my hand at procedural wood. This is the result:

http://mysite.iptic.com/bgdm/table.jpg

Didn’t turn out too bad I think. Anything look like it needs to be changed?

BgDM


(digitalSlav) #2

drool
must
wipe drool
type response…

but…

can’t

:< hypnotic wood :<

typed by the hamburgler himself :Z


(Al_Capone) #3

The wood texture needs more work, this may take you awhile because wood texture in blender is a pain, don’t mean the finish, its the grain of the wood I’m refering to. Remember a carpertner always goes with the grain.


(S68) #4

Yup,

Texture needs not to be continuous on different pieces of wood :wink:

Stefano


(Al_Capone) #5

What is that suppose to mean ?


(kaktuswasse) #6

cant see anything… it’s so dark %|
But i guess it looks like crap :stuck_out_tongue: nono, just joking, but can
you brighten it a bit up?

cya henrik


(S68) #7

What is that suppose to mean ?[/quote]

Means that it looks like a tabled carved in a single piece of wood rather than a table made of different pieces of wood :slight_smile:

Stefano


(BgDM) #8

Thanks guys! I know about the grain issues, etc., but that is not going to get changed. I was just playing around with this, cause I have not really done any tries at making wood in Blender with the procedurals. I think I did OK and found out a few things that I can use in the future.

BgDM


(Al_Capone) #9

If you do decide to change the grain of the wood, I did develop a method of changing the direction, with changing the mapping.