Hi All,
I’m about new to Blender (not a real new user, but not quite exercised till now…) and I had a problem that I wished to solve with procedural textures and duplicates, but I can’t or not do it correctly.
I want to make some scene where there are a good ammount of very similar object that need to be essentially unique (some little random differences). For example a bunch of fruit on a tree, bricks in a wall, stones on the ground…
I want to make a model with those element each one with single object (I don’t want to make a wall using a box with a brick texture, I want make a brick and replicate it, but having little difference among each instance…).
I was thinking of using procedural texture to add some noisy color and bump map to make the object more unique and real (thinking of a real birck it will not appear a perfect box…) but when I duplicate the brick (both Alt+D and Shift+D) I got brick exactly the same, with the same “random noisy” texture.
How can I make the procedural textures (Noise, Wave, Voronoi…) different from one instance to another ?
I use Cycles and with the Coordinate node I tried to use both Generated and Object Coordinates, but the brick are always the same. They are different if I use camera coordinate, but then they will change if I move the camera…
How can I accomplish my desired behaviour ? (duplicate objects with random textures, color and bump map, obtaining different textures in the duplicates)
Thank you all