(Apologies if a similar thread already exists)
I’ve been working with blender for quite a while now and have dragged my feet on using downloaded images as textures. I never liked the idea of using other people’s pictures in my projects. However, after about a year of fake looking textures I’d like to know what the best route is when making photo-realistic materials for Blender Cycles.
Say I wanted to make a wood texture, will I have to use image textures(if so then where do I get them?) or can I get away with using procedural texturing.
For photorealistic textures: procedural or image texture?
If I need image textures where can I get them?