Hi . I am trying to create a texture that shows kind of a topography in my ground plane, just visually.
The first step is to create a triangle with rounded corners with nodes. Then I would like to offset it multiple lines and deform it while it grows. I imagine the deformation can be done with a noise plugged in a mix rgb and the lines created. The noise should probabbly be driven by a circular gradient in order to not affect the center as much as the outer borders.
Do you think its possible to create it procedurally? I could also do it in illustrator, but the doing it procedurally will be nice in terms of flexibility. I would like to pick how many lines I have and also their thickness.
Do you have any tip at least on how to start ?