Procedural Voronoi in Compositor

Is there a way to recreate voronoi texture without randomness in Compositor? Those old textures have voronoi, but without randomness slider. How can I do math magic to have voronoi without randomness?

What do you mean by without randomness ?? Using just a grid so there are only an array of spheres??

I mean what’s the use case… you can use a shader voronoi with random to 0 and make yourself an image or use a simple (other)scene to use this in the compositor …???