well, while I was waiting for my post to be moderated, I took another crack at it, and I think the results are WAY better, and the nodes are simpler and easier to control too:
Thanks. I think that one has a good “wood” feel to it, but the grain pattern doesn’t look very realistic to me.
I discovered a MAJOR flaw with mine, which is the use of the Geometry->Position outlet…if I move the object in space, the texture basically stays in the same spot. I.e., the texture isn’t anchored to the object, but rather anchored to the world. Back to the drawing board, I guess.
I feel a bit like I’m talking to myself…but here’s another test. I like the flexibility the color ramps give me…this is two different types of grain patterns. It also now uses the Object UV coordinates so it doesn’t have the issues the Geometry Position did:
Planks still escape me…it’s annoying. I figured out the plank part but can’t figure out for the life of me where to plug it into the wood shader. Here’s the plank setup: