So, I have been working on this scene and learning a lot, however I couldn’t figure out how to decal the street.
I didn’t unwrap it (and I actually don’t want to), I keep thinking it should be possible to decal the street procedurally.
Using nodes and tweaking the Mapping node location and getting it where I want.
I tried using the Mix node (MixRGB as well) but the decal kinda well… mixes with the asphalt texture and it loses its color (I want to use decals that have some dirt here and there, brownish details). SO, I actually want the decal to sit on top of the asphalt texture (mixing it also gives a weird washed out value).
Can anyone, please, enlighten me?
This is the scene in progress:
These are the nodes for the street (the unconnected nodes at the bottom were just part of an attempt that went wrong)
The node group that is present in the nodes presented above is:
They are a lot of masks and attempts to decal the street, none of them were that successful.
Please, help me? I want to know if it’s possible to procedurally do something like this without UV maps because maybe this would help me if I ever need to create streets for 3D games.