Hi
I found a wooden material but I’m not able to use it
says in the manual:
Warning: Always apply the scale (CTRL + A). The texture is always facing the Z axis (Go in edit mode and rotate all the faces).
What does that mean ?
thanks
Hi
I found a wooden material but I’m not able to use it
says in the manual:
Warning: Always apply the scale (CTRL + A). The texture is always facing the Z axis (Go in edit mode and rotate all the faces).
What does that mean ?
thanks
When you make an adjustment in object mode, it changes the location, rotation, and scale of your object. Thing is, a lot of mesh and sculpting features expect your object to be 0 on rotation, and 1 on scale to work properly. For that reason, it’s usually a good idea to reset your location and scale with CTRL-A in object mode before you start tinkering with the mesh itself.
And it sounds like the texture expects to be placed on a surface that’s facing upwards. Applying it to something that’s facing horizontally might give you stretched or guffed up results.
this part of CTRL-A in object mode I already did
but you still can’t use the texture
what does the second part mean:
The texture is always facing the Z axis (Go in edit mode and rotate all the faces).
thanks
Drop a plane into your scene. It’s default orientation is facing the z axis.
it still didn’t work
you have tutorial
Let me grab the material. See what I can do with it.
it’s on the link:
GitHub - clarkx/ProceduralWood: Wood procedural texture node for blender 3d
i want to use the wood texture in another file
I understood
I was doing a copy / paste for my scene
and so it wasn’t working
thank you so much