Procedure displace map with adaptive subdivision surfaces. Help with scene pls

I have simple scene with plane and procedure genereted shader for it.
Abstract circle terrain background.blend (1.56 MB)
Result in preview mode (low resolution) that i want, but if i render it (high resolution) i have another result.

what can i do to have first rendered result.
Sorry for my english… ((

Render properties -> geometry, set the dicing rate to be the same.

So simple! Thank you very much!!!