Professor Haydeldurg was a world-renowned biohacking expert. He was experimenting with ethically modified alligator stem cells injected into the human body. He was hoping that he could gain animal super powers by doing such cutting edge experiments. He named his pet project “Zombierator” to be playful.
I did a lot of asset sculpting, modifications, texturing, layout and dressing etc. I also rendered multiple “view layers” (or passes as known in other DCCs) with multiple AOVs to have more control over the fg, bg and the characters.
I implemented some procedural methods within the node graphs ( like geonodes, shader nodes, comp nodes) for the env (plant/tree distributions), blood splatters, secondary/tertiary details etc.
Thanks. My main goal was to test some additional pipeline ideas while keeping the design playful and have it relatively goofy. I wanted to make the background characters to have cliché, stereotyped toxic zombies look.
Here is the comp nodes. I added slight color corrections on each render layer during merges to accentuate different values. The raw render is not far from the final image, but splitting things up gives greater control.