I wondered if there was a way from my script to assign keyboard shortcuts to the operators I’m adding. In my initial searches, even here, I see people ask about this, and end up being satisfied just manually adding the shortcut. I’m about to add quite a few operators, so I was hoping to assign defaults in my source. I notice the output window that normally shows equivalent Python calls for stuff doesn’t bring up anything when I add a shortcut. In the past, that’s implied to me there isn’t such a possible thing in Blender. So, is it possible at all?
in the register function of your script:
bpy.data.window_managers[0].keyconfigs.active.keymaps['Mesh'].keymap_items.new('op.idname',value='PRESS',type='A',ctrl=True,alt=True,shift=True,oskey=True)
changing, of course, the name of the keymap, the type (which key) and leaving the modifiers out as necessary.
Found this, quite useful
One of the easiest ways to get started with your own keymap is to make a few manual changes to the key config, export it, and then open that exported key config in a text or code editor.
The key config export isn’t any special format, it’s just a .py file that’s executed when imported.
Personally, I do registering and unregistering of my operators in my key config, so all I have to do is import my key config and everything is set up in one step.
Also setting bpy.app.debug = True and then checking the Help -> System Console will show a lot more information about operators that don’t show up normally in Blender’s info window.