I had a modeler for a while but he sorta disappeared on me. I am writing the homebrew game in C. The game loads low-poly OBJ files (each with a single texture) - no animations. I have been working on the game in my spare time for about a year but without new models i cannot populate new stages. You can read about the game on game page on wiibrew and video the last release is here;
The resources of the wii are very limited so the models have to be SNES FX quality so that I can keep the game running at 60 fps. You’ll have to be creative to work within a polygon budget and create stuff thats looks good in this type of game. The video pretty much illustrates your range of freedom. There are certain specifics about how the models must be created so I cannot download/use any random model. They must be created in a specific orientation. If you want to see the OBJ files that the game loads download the game files; https://www.box.com/s/75e1fdbc1517d9c7565c
If you are interested, good at blender and can create simple models and output to obj. Then send me a pm. If you have any other questions, reply to this thread or pm. I doubt I’ll be able to port the game to any other platform so this mostly a small part time project.