I have built a prototype of a MMO game based on 3D flash, and am now looking for at least one other person to work with me and own the UI / 3D graphics portion of the project. A basic overview is listed here, with a detailed overview posted at this URL:
To explain the concept: consider the Mars Rovers, Spirit and Opportunity. These robots operate on another planet, but real time control is impossible as it takes ~9 minutes for a signal to reach Mars. Instead operators write out a set of instructions (a program) at the beginning of each day and upload them to the rover. The rovers execute the program throughout the day. That same concept is the basis of this game.
The player will also control the style of robot that they send on missions. For example they may choose a large, heavy frame capable of carrying extra cargo (gathered by destroying another bot in combat for example), more weapons, carry stronger armor, but it cannot move fast. Or they might opt for a small frame, fewer weapons and accessories, but a fast moving bot. The combinations create a complex environment in which the player truly controls their strategy. Most components will use the same API commands so, for example, exchanging one weapon for another does not require complex code changes by the player.
Below are a few screen shots, the link above provides detailed explanations of these screen shots.