Progressive Photon Mapping in tlrcam

Progressive Photon Mapping is a new algorithm for unbiased raytracing. Recently, I implemented it in tlrcam. Since I am transfering universities to carnegie mellon, my website at brandeis is down. Currently, you can look at the work at:
I am currently developing new techniques to make this algorithm even faster, so check for updates if you are interested!
The first picture was rendered in half an hour.

http://2.bp.blogspot.com/_FYCVG7NTOnc/Sk5Z7hr72PI/AAAAAAAAAEo/oSZEgfV6aN8/s400/liquidtest.png
http://1.bp.blogspot.com/_FYCVG7NTOnc/Sk5aKWzXuSI/AAAAAAAAAEw/awtUXJMlixo/s400/cornel+box+150+million+7+hours+ppm.png

http://graphics.ucsd.edu/~henrik/papers/progressive_photon_mapping/

http://www.andrew.cmu.edu/user/mmirman/
http://tlrcam.blogspot.com

looks really good, I’m following the link now…
Back…
I have read this before(months ago…maybe “month” ago…lol)It does look good.

nice ! is this going into the blender render or what is the plan ?

this is an external renderer he has been developing.