I needed a set of assets that will eventually make up cities for my new Blender addon CITIGEN, a procedural city generator. So the assets were created from scratch, modeling and texturing as much procedurally as possible and using as few images as possible. I was pleasantly surprised that no matter how big the city scene is the blend file hardly exceeded 140MB.

This is something I couldn’t imagine coming even some years ago when Blender had no volumetrics, no geometry nodes, and Nishita sky textures.


Looks nice so far. I wrote a city generator almost 20 years ago for the old POVRay raytracer, called CityGen, and I have thought of writing one for blender someday…

Anyway as I said this looks promising- keep it up!

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Thanks! sizzler. :slight_smile: