Hey guys, you’ve probably seen my entery for the BWGM2 but unfortionatly i did not have anytime to work on it after Saturday so i droped out. Anyways the concept and game is still alive thow. although it is not plastic army men based it, it still has to do with warfare and random destructible terrain.I have tried the of random voxel terrain in blender before but it did not work because blender isn’t very good with lots of objects. But that was in 3D so i decided to take it down a notch and make it 2D requiring allot less blocks and yet a much simpler game play.
anyways ill have the real name of the game posted later in the development.
and ill continue to post screen shots, possibly short video clips, and a list of things that ive finished and implemented. So to start off with here is what i have so far.
ground and dirt textures
game play/concept all figured out
implementing multiplayer mode right after this post
basic movement and character control finished
more to come!
and also i will be posting more on specifically what the game is about as far as game play aspect. But for right now im keeping that a secret, all ill say right now is its a multiplayer only 2d side view game based around warfare and voxel creativity…
More to come.