I was wondering if it is possible in blender to project an image onto a uv-map. It sounds trivial, but I guess it isn’t. To explain:
I have a model that is created after a photo, for any purpose (I can think of many). Now I want to texture it, and use that foto and maybe other photos aswell as a base for the texture. I could do this using sticky textures, but that doesn’t help me much, since it does not really project the image onto the texture.
By ‘project the image onto the texture’, I mean stretching the image so that it has taken the 3d shape of the object into account. Now when this is done, I can do that from several angles, and combine these flattened textures into a single texture…
It’s kind of hard to explain, but I think this should be clear.
If it’s possible with blender, I’d love to hear how it’s done. If not, I guess I need to find a coder that thinks it’s an interesting challenge.