Project TIGON

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There’s not much to criticize here because you don’t really have much done yet. You should at least finish making the entire head first before asking for advice. That already said, welcome to Blender Artists. I hope you enjoy your time here and tip your waitresses. I look forward to seeing how this may turn out, mostly because NPR is a bit of a rarity in 3d.

A few tips you may want to keep in mind

-Gather reference pictures from the internet so that you have a better understanding of what look you’re aiming for.

-Practice, practice, practice! It’ll take a while before you make something that satisfies you, but slowly over time, you’ll improve.

-Practice drawing too. 3d and 2d aren’t mutually exclusive skills and improving in one area will certainly help you in the other.

-Don’t worry about how fast you’re going, just take your time to make it look good should be your highest priority. Only if you’re an expert and working for a client who demands it by a certain deadline should you worry about getting it done fast.

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Just a tip, but when you post your work to critique, viewing it from above or below doesn’t really tell us much. Usually, front, side, and 3/4 (like the front but turned 45 degrees to the side) view is all you need. So far, not much has changed since I last commented, so I don’t have much to say. Nose looks good, might be a little too small (emphasis on might), but I can’t really tell until the face is finished.

Yeah, don’t upload any progress images, from your characters, from below any more. But I will say that your topology so far looks good.

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So far, it’s still looking good. Nice to see that you haven’t burnt out yet. I have a few things I want to say.

Try not to rely on using tutorials as they can act as a crutch. They’re good to get you started, but you have to learn to grow past them because tutorials can’t teach you everything. If you want to learn how to model a car, then a tutorial can help, but if you want to learn how to model a sandal washed up by the ocean’s tides on a Sunday afternoon, then you really need to learn to figure out a lot of it yourself.

The nose looks a little better sized now that you included the mouth, but I can’t really say anything with complete accuracy until you finish the face at least. Everything looks okay right now and there are no glaring errors that I can see yet. I even forgot that I said the nose looked small before for a moment there.

Yes, learning Blender can be slow, but what one can achieve with Blender with experience is near unimaginable. The more you practice, the better you get. Just keep going at it and take a break occasionally so you don’t burn out.

Drawing is very important, and while not absolutely necessary, it will certainly make everything a lot harder if you try to tackle 3d in Blender before mastering 2d on paper. Drawing classes imo aren’t as useful as they aren’t centered around nor cater to the particular skills you want to develop. What I found that helps me draw is to just draw what comes to mind. Then I keep practicing and study from my mistakes. Just keep practicing, there are no secret tricks or shortcuts to double your skill instantly.