Some of you may or may not remember a short film project called “Project WIdow”. This was a short film that begun in 2009 as a technological showcase between Blender and Renderman, in our case we were using Blender 2.49 and Aqsis. At the time such technology was experimental but it functioned well, this was before Matt Ebb’s addon was picked up by Pixar, so we wanted to show that such a feat was possible for small and large scale environments.
This was a world wide collaboration between artists and software developers and had been worked on for a couple of years before it shut down in 2012 due to lack of updates and software issues.
Last year I secretly begun working on it again, this time using Cycles as the render engine. The reasoning was I was bored in between moving from one house to another and to pass the time messed with the assets we created using Blender 2.79. I was amazed at not only how well it looked but how easy it would be to convert everything to Cycles. So one thing led to another and here we are.
I have been decided to start posting on BlenderArtists to show some of the progress, as well as it’s history here and there.
Some renders I have done over the past year, quality is not great as these are more tests renders than final frames.
This is a composite test between a still background and the animated spider
Test render of the environment
2.79 Compositing test.
I have since upgraded my renderfarm to Blender 2.80, going to 2.81 soon to take advantage of new features recently added.
Composite test video
Another composite test done in Blender 2.79, this one was to bring out the spider webbing more.
I do a LOT of writing about this short on the blog that’s still here 10 years later but will try to keep the project up to date here on BlenderArtists as well.
This is the storyboard video