Projectile (Rigidbody Initial Velocities)

add-ons

(Zachman) #1

Add velocity to your rigidbody object with ease with Projectile!

Download Here

Features
Initial location and rotation
Set both velocity and angular velocity with real-world units
Solver quality settings
Each object has its own properties
Trajectory Tracing

Suggestions and critiques are welcome!

Latest Development video


List of addons that work with 2.8
(Spirou4D) #2

Thanks Zachman . Good luck.:cool:


(Zachman) #3

Fixed a few bugs, and added Goal Mode.


(Spirou4D) #4

Please Zachman, don’t remember to change the release number of your addon because it’s always 1.0!
Thanks and congrats for this addon.
Byebye
Spirou4D


(Zachman) #5

Thanks Spirou4D!

I just fixed a couple more bugs, and finished the readme. I also made my final tutorial.
Download v1.0 here! https://github.com/natecraddock/impulse/releases


(1pepe) #6

Zachman, give us a link to your roller coaster film :eyebrowlift:


(Zachman) #7

I don’t know if I want to. :slight_smile: Its very very rough (I’m not the best animator) and its only 11 seconds long. I’m considering uploading it to YouTube though.


(Zachman) #8

After more than two years I’m back on this addon. I’m currently updating it for 2.8, and I have some exciting features planned!

Also, it is called Projectile now, as that more correctly defines what the addon does, creating projectiles.

Here is a GIF of the current 2.8 progress! Follow @natecraddock and here for updates! Or maybe I’ll make a new topic. Who knows. :slight_smile: I at least wanted to update this topic with the name change.

Here is the code for 2.7x https://github.com/natecraddock/projectile
And here is the code for 2.8x https://github.com/natecraddock/projectile/tree/projectile (WIP)


(Zachman) #9

Just added something I’ve been meaning to do for years now. Now you can visualize the trajectory before you apply the physics settings!


(Canseco Gpc) #10

Trajectory doesn’t show up on Blender 2.80 ed5202ac6ad.
But i could fix it by changing draw_trajectories to draw on line 81.

Not the best solution, but it works.

Hope it helps.


(Zachman) #11

Thanks for reporting! I pushed the fix. The code on GitHub should work now.


(Canseco Gpc) #12

Tried again, and now it works fine, thx for this tool.
Can’t wait to see the new features, :wink:


(uruburei) #13

Thank you and congratulations for this project.


(Zachman) #14

Projectile trajectories now terminate on objects in the scene! Download here to test

I have some more features in the works! I’ll post more here and @natecraddock

Any ideas for features? Or cr


(Zachman) #15

@CansecoGPC @uruburei Thanks a lot! The support really helps :slight_smile:


(uruburei) #16

This works fine. but I can not do transformation (rotation) of an object during the trajectory. For a new object there is a need to repeat the whole process. In the previous Addon it was more automatically. I hope you are on your goals.


(Zachman) #17

Yes, I’m still in the process of transferring all the features from the 2.7x version to the 2.8x version. :slight_smile: I’ll let you know once it’s been added


(Zachman) #18

Update:
Added:
Angular Velocity
Initial Position and Rotation
Quality Controls
Auto Update (automatically runs operator)
Auto Play (plays animation after update)

Merged 2.8 branch with master now that major features are complete
Next: Gizmos


(uruburei) #19

thabk you by the fast update