Projectile (Rigidbody Initial Velocities)


(Zachman) #21

@Enjoy_Blender, I’m glad you love the addon! :slight_smile: I’m still developing it (I just have a few more features before my “initial” release), but I decided to let everyone try it as I develop. Once I finish I will write a full tutorial. Until then, you can download here. The link is in the first post. Also, the github page has a brief summary of the operation of the addon, and the videos show some features.

Here is a brief overview of the basic functionality.

  1. Install the addon
  2. Select the object you would like to set initial velocity / angular velocity
  3. In the sidebar (toggled by pressing N in the 3D view) there is a panel titled Projectile, inside there are various properties that can be set. By default the addon will automatically update the keyframing of the object, so you can immediately play the animation!