I am fairly new to Blender and am using 2.57b on an Intel Mac.
My goal is to get a UV texture created for a wooden-slab that I modeled in Blender.
What I am finding is that Projection Painting the front and back of the slab works fine, but when I do the sides I get artifacts on the front especially (shown in image attached).
One side in particular seems to get artifacts before I even start applying Projection Painting for it.
Is there a way to prevent this that I missed?
The wood slab is not a perfect rectangle, but one with beveled edges and slightly curved sides, for a handmade-look.