“refueling space station” created with blender 2.92
How did you manage to achieve the detail on the surface of the object, the greebles and such, I’ve been looking for a way to efficiently do so and it appears you have mastered it. Thanks,
hey thanks for your feedback. you can do it with blender displacement or you get the better results on blender octane version… but i did it with zbrush surface noise is the same as with displacement map only more effective… everything else was created with blender
I featured you on BlenderNation, have a great weekend!
thank you… that means a lot to me