I am trying to animate a scene that has several props that appear on the stage at different times and a simple rigged stick man character that goes through different actions (such as he enters the scene, sits at a chair, reaches for an object, then spins the chair, gets up and walks to another location.) I’m looking for advice on what workflow is most efficient since I’m making a proof of concept for a client.
I am new to animating in Blender although I am an experienced Blender user.
If I animate the armature with actions it is hard to properly pin down the object center of the character. For example he gets up and walks using a path and a walk cycle. The transition between the regular animation and the path animation is not smooth. I’m also running into a problem where the location data seems to get processed for one action and if I partially rewind it that data doesn’t get reset so I have to go back the beginning of the animation and play it back to reset it so I’m adding keyframes to the strip in which keyframes are not actions to fix this and it’s not good either. It just seems like my methods are causing so much headache I’m about ready to give up with NLA entirely. I hate to because it does make some things way more efficient.
What is the right way to go about animating something like this? Should I forget the NLA editor?
Also is there an easy way to convert NLAs back into regular keyframes? I’ve been poking around on the site for answers for a few days now. If anyone would like to recommend some materials or books on this please let me know. Thanks.