I’m working on an action game project that’s up to 8 way split screen. There are many explosions, missiles, bullets, collisions, etc. They all have sounds.
There is also music. It plays off a sound actuator in the background.
However, after a certain number of other sounds play (I don’t know the number, I’m hoping I don’t need to) the music stops playing. It simply cuts out. It’s as if a buffer has been filled up and blender is automagically protecting itself from playing too many sounds at once.
Is there a workaround?
Is this something that could be fixed inside of blender itself?
Is there a library I can distribute with my game that allows me to play music outside of bge, so it doesn’t get cut off?
The game will be freeware.