Proper Sculpting Workflow

Hey there,

So I have recently been trying to better my skills in sculpting and I have gotten a bit confused in the workflow. There is definitely a lot of different opinions out there and after watching a lot of tutorials and combining what I have learned this is the workflow I have come up with.

Is this the proper workflow, or should something be changed?

Detailing models: (scratches, dents, etc.)

  • Use a multiresolution modifier and brushes/textures to get the look then convert the sculpted details to a normal map and add it as a normal map to the original model before detail sculpting

Something like character modeling:

  • Start with basic shapes like metaballs and blocks
  • Use Dyntopo to try and get your base model into the more desired overall shape (big details)
  • Retopologize that model
  • Use a multiresolution modifier to add any details, convert sculpted details to a normal map, and then add it as a normal map to the original model before detail sculpting

So is this a good workflow or can it be improved?