I’d like some feedback on a wrist setup for a human-type arm.
This is what I’ve got(blend file attached)
UpperArm and Forearm IK linked to the Hand target. (straight forward and works)
Hand does a copy rotation of the HandTarget. (again, simple and works)
The question comes down to the wrist and it’s ability to coherently track rotations of the hand and give proper twist to the characters forearm given that it needs to not only track Y rotations but also implied rotations from the other 2 axes.
I’ve got it setup to copy rotation of the Hand then do a damped track back to the axis of the Forearm. This seems to work properly for both IK and FK rotations of the hand. Yet because it’s so simple, I’m afraid I’m building myself a tripwire.
Does this look like it will hold up in general use? Any feedback is appreciated.