Hi! Im trying to do a simple countryside lanscape, i want this vineyard to be displaced on top of the landscape, with the same displacement properties. The vineyard is a mesh (the trunk) joined with images as planes (the leaves), then “arrayed” with a simple geometry node.
When i try to displace it on the plane geometry node it becomes flat. Do u have some advices or a different way to do it? I realized a simple scene with more or less the same settings to explain better my process. Thank u very much for ur attention
I have to check to make sure, but I think you don’t need the Set Position node for the instances (unless you want to further move them after they have been placed), they should be on top of the faces of the terrain by default.
If the object you’re using as instance is already a grid of plants then you’ll get just the origin of the whole object placed on top of the terrain, not each tree, because the trees are not being read as individual objects/instances.
Yeah, @julperado is correct… Best to have the “instance grid” as a collection of instances, then you can just use instance on points (using “Pick instance” setting) and things will be at the correct height.
Alternatively, you can use the accumulated per-island position as a ray-casting origin and then set the positions only for the Z-component:
The result is not that bad, but i can only distribute the instances in a circular grid, while usually vineyards are based on a square grid. At the moment ive created a texture to get the good result, but its a really bad way to it and not procedural at all
I also created another texture with some lines to place cypresses that i want to add to the scene. Maybe someone knows how to create these kind of textures procedurally on blender itself? Cause this is the approach im liking the most at the moment.
Instead the raycast node is really interesting @zeroskilz , never heard before. I dont understand it completely, but ive already found some tuts about it. I managed to create a grid like yours, but i dont know how to scatter this grid upon the scene im creating.