Properties Panel Tabs Problem

Not all the tabs of the property panel are visible despite marked “visible”. Blender version 5.0.1, but the same thing happens in 4.3 LTS.
Please see the video:

The bar seems to populate with items only when the relevant data types are created. Try adding a mesh primitive and you’ll see tabs emerge from the aether.

I did, it does not work, no matter what type of object I have tried to add. For example, I added a primitive - cube - but a material or texture tab does not show up. Furthermore, I have created an armature for the one of my models.
Same story: bone constrains tab is missing, despite being marked “visible”. This tab is very relevant to armature/bone system in Blender.

To foresee the suggestions, I have already tried the following methods:

  • revert to original Blender Layout(loading factory settings)
  • restart my computer and load the Blender app again
  • completely remove Blender from my computer, download and perform a fresh Blender installation
    Thank you for your help in advance!

I am not sure what is happening here. In both v3.6.23 and v5.0.0 the behavior is as I have described - tabs only appear when relevant data exists.

You may want to search for this particular issue to see if others have also encountered it. Something related to ‘lazy loading’, I think. I didn’t see anything with a quick Google search, but that doesn’t mean there isn’t something weird happening on your particular machine.

Right-Clicking in the tabs area, you’ll see an sub-menu called “Visible Tabs”…
Check if all are On.

His video at: 0;06 suggest they are all on?

We need to see the default cube screenshot or the file with the default cube.

Then it’s because the user only has two empty collections.

The tabs are context sensitive, and only show for the active object contexts.
Just as @thoslos mentioned above.

Here’s a similar scene in 5.0.1 with just 2 collections:

And claims this.

I agree this is what you see when there is no objects in the scene, that’s why i wanted to see his default cube file. :grin:

If this does turn out to be a simple misunderstanding about the way the system works, don’t feel embarrassed - I’ve been using Blender for a very long time, and still about once a week somebody on here mentions a very old, mature feature/behavior I never knew existed.

In my experience, 99.9% of the time with Blender something which seems like a bug turns out to be deliberate and for a good reason. In this case, I think it’s about optimizing things under the hood so there isn’t a bunch of needless overhead.

Thank you guys for your help!
This is what is happening:

  • my scene does NOT have any empty collections
  • I am editing an armature, specifically is trying to set up a constraint on the bone selected(as seeing on the screenshot).

    As it can be seen, the bone constraint tab is not present.
    When I click on the tab visibility arrow, it shows that all tabs are checked as visible(see the second screenshot)
    Yet, some are missing.
    I have been using Blender for about 5 years now and never had this problem.
    Any suggestions?
    My Google search for similar problem and subsequent solution didn’t bring any results.
    Any further suggestions?
    Very grateful for you guys!

Bone constraints are inaccessible in edit mode. This has been true for armatures since at least as early as v2.79. Go back to object mode or pose mode to access bone constraints. Not sure about earlier versions since I hadn’t messed with armatures until then.

Thank you! You are right - I have tried to set up a bone constraint in the Edit, not Pose mode.