So in my game I have an ammo counter triggered by a property, when the property goes down an animation a small bar slowly crawls down to signify it is being emptied. To this I use the property sensor changed, and the animation actuator property. However the moment the property changes the animation jumps to the first frame and back to the right frame creating this odd flickering look as seen here when the gun fires, https://www.youtube.com/watch?v=0Is46T7sm5I, I want that transition to be smooth as the property lowers. How do I fix this issue?
action flickering happens to me, when I play 2 different animations using the same bone etc,
object.localScale is quite handy…
not the same thing.
until its fixed
if value changed--------python
import bge
cont = bge.logic.getCurrentController()
own = cont.owner
own.localScale= [1,Max/Current,1]
where 1 is full scale, and 0 is no scale.
I’ve no Idea what that means.