Hello, I’m facing a problem with my favorite 3D software Blender
I use Blender as a main tool for creating my 3D game art, I use it for baking normals, AO, cavity maps from hi-res sculpted meshes to a low-poly meshes. I really would love to be abeable to create tileable hi-res meshes for making detailed ground textures.
I’m trying to use array modifier for that but it doesn’t work really good:
It is possible for example to use photoshop or gimp to generate a tileable displacement map and then use blender for create a the geometry. But I want to sculpt directly in a tillable mesh.
I think that it must work more like mirror option in sculpt mode, by now with this option you can create a tileable symmetric texture but not an asymmetric one. If you can set a size for tile and axis (x, y or z?) and then blender reproduces your sculpting traces in a tileable set we will be abeable to generate asymmetric tileable meshes in sculpt mode.
Of course I will donate and help as much as I can if some developer wants bring that idea to reality!
Others software examples:
3DCoat tiled sculpting demonstration
Creating Tileable Textures in ZBrush