Proposal - Recalulate normals of vertex connected to list

I had a problem today

I can use python and loop over all faces and recalculate normals,

but to calculate normals for just effected faces from a manipulation I had a issue.

How does one get all vertex associated with any faces associated with another vertex?

So, if I can do that, I can recalculate the normals very quickly (trying to sculpt with python)

or even a command that works in the bge and bpy

recalculateNormals(vertexList,True/False (BGEmesh / BPYMesh))

Moved from “General Forums > Blender and CG Discussions” to “Coding > Python Support”

Second time today, BPR. Please post in the correct forum or we’ll be forced to delete misplaced posts of yours.

this is not python, its for a threaded C command,
python passes pointers to,

Probably should’ve been more clear about that in the OP. Moved to Beginning Code and Development.