Hi! When I learned about Blender, and I saw it I was amazed at just 30MB compared to other 3D applications by several gigabytes… :evilgrin:
I started to work with Blender, just because of game engine, and expect that it will be light, but quickly realized that it is not so - turned out to be terribly clumsy and requesting unduly many system resources…
I do not know whether the developers of Blender read here, but:
What process and why does the CPU usage always 100%, and even the stage is empty? Can it be eliminated?
Why we have no choice for fps? I believe that over 24 fps is unnecessary, and the processor could deal with another action, instead of rendering images, which the human eye can not see…
In the movies there is one rule: “Everything outside of the lens - not exist”
Why Blender is not so???
What has in mind, here:
The camera does not see the ball and light, but renders them unnecessary… The result is:
What do we do in the current situation, we must have several thousand polygon and lights - the game would not have worked on any computer …
So something to which no direct line of sight, it is unnecessary to render.
Why only spot lamp makes shadow? I want the light broadcast from one point to light and make a shadow in all directions…
Why are there so many ways…
…of texturing for example…
If I make game on BMM, and then decide to use GLSL - I have to do the entire game to a new… If I pressed F12, the rendering image, it will be quite different in appearance…
This confuses beginners (like me)
If I could fix this myself, but I can not. For this I ask, is it possible for someone to make update for Blender 2.49b, for at least 1 and 3?
I and many people would be glad of such improvements.
(Excuse me for a spell, but this is not my language and use google translate.)