I’m hoping you BGE experts can help me figure something out, or at least point me in the right direction with what I’m trying to do.
What’s the best way to do a Ghostbusters (1984) style animated proton beam, for a fps game in the BGE? Can animated curves be used in the BGE?
I would like for one end of the beam to “lock on” to the intended target and have the beam dance around wildly between the target and the barrel of the beam thrower.
How would this be done, if it could be done at all?
I’ve been playing around with some ideas on how to do this, by all failed miserably.