Hi all, if anyone reminds me, I was making games, but too big for me, but now, I have decided to make a simple and addictive game, “Prototype Cube”.
The name is just Provisional for the moment but I will explain more than this…
The game is inspirated in “The Hardest Game of the World” but, this time, texturized with Pixel Art and maded in 3D. The objective of the game is arrive to the goal with the more lifes as possible, there are a lot of moving obstacles that if you touch these, you will be teleported to the start of the level, and if you lose all of your lifes (3) you will be teleported to the last level accomplished.
As I explained at up ^, the single player only consists in arrive to the goal with the more lifes as possible, with a lot of moving obstacles, and if you touch these, you lose a life, if you lose all your lifes (3) you will be teleported to the last accomplished level.
YES, the hardest way in Blender Game Engine, a multiplayer mode for our games… so It will be only made if I can write a lot of Python but I say for now, I can’t make a multiplayer mode for this game, but when the Single player will be finished, I will center on this, because has a lot of potential, but yes, I will need help, at least for the Multiplayer mode.
The most potential of the Multiplayer mode on this game is the (Not started development) Level Editor, you will be able to create your own Levels and publish it in a list, if you have a host you can host a server for this game and include your own maps on your server, or say to anyone if has a server to include your level in the server, so you can enjoy your level, the people will be able to vote the quality of they and if you have a lot of levels with the most community quality, your level will be oficially listed on the “quality list”.
But I say another time, I will insist to make a Multiplayer mode, but if I don’t have help, I think this will be not possible , but I hope yes !
First day of development - (18/02/2012)
- Ideas for make the game. - Base of the game (Player/Camera/Movement etc Setup).
Second day of development - (19/02/2012)
- First Pixel Art textures for the game finished. - "Test Level" for testing everything new that can be implemented on the game. - "Dead Cubes" for testing the teleporting to the start of the level, and the life system. - Elevator platform test (succefull testing). - In-game custom text test (fail D:). ## UPDATE 6:05 AM ## - Added Interface. - Added Life System. - Added Finish Level Statistics Panel.
Third day of development (20/02/2012)
CHANGELOG New things added to the game: - Game Menu Prototype. - Tutorial Level. - Level 1. - Music Test #1. - Two new cubes (Gold & Black). - Life System. - Finish Level Platform. - Level Statistics Panel. Game Fixes: - Fixed Property "Life Quitter".
So, finally only I can say, I’m really exscited with the potential of this game, and I hope the development will not be stopped, the only way, is the encouragement!
Hope you like,
PD: If I progress fast with the game, I will apply it on the Blender Summer Game Competition.