For many years I have been using the BGE, UPBGE 0.2.5 and now the Range Engine game engines, as these engines have proven promising in terms of performance for my i5 notebook, 8GB RAM, Intel UHD Graphics.
Currently I am only using Range Engine, which is the only one of this legacy that offers the best performance and is receiving updates.
Given this, I am willing to embark on the journey to build a game very similar to GTA. I started on the road to make my GTA, but there are several problems that hinder this process a bit. My work, family and problems that arise unexpectedly.
But even so, I will dedicate myself as much as I can to bring at least an advanced prototype, to prove that it is indeed possible to create a game in this style in Blender. Many have despaired at the false ease that other engines deliver, but I still believe in the potential of the old legacy of Blender 2.79.
So I will be posting updates “Road to GTA” on my first YouTube channel. I currently have 2 channels. It won’t be quick, when I can work on it I will be moving forward.
For a considerable period, there will be no definitive models in my prototype. These will be built from scratch in Blender, should the game mechanics reach a good potential.
Results soon…
Secound channel of old Projects UPBGE 0.2.5 and news with Range Engine
https://www.youtube.com/@gamemotorsstudio833
First channel exclusive for road to prototype GTA
https://www.youtube.com/@TripleA_Killer

