Hello, Blender folk!
This is simultaneously an announcement and a plea for help.
Since around July, I’ve been working on an adventure game which I’ve named “Prototypical.” By now you may be wondering what this has to do with Blender…
Well, I’m using a mix of Blender and The GIMP to create the art assets. The software (Adventure Game Studio) used to create the game itself is found at http://www.bigbluecup.com
Here’s an example of a couple of walk-cycles I’ve created using only Blender:
(The main character)
(A heavy encountered early in the game)
Thanks to the node editor, I was able to create these outlines within Blender itself… no post-production (aside from gif compilation) was necessary.
As you can see, I’ve chosen to employ a very simplistic cel-shaded style.
With apologies in advance for the quality of compression, please visit http://www.panshea.com/proto for a deeper look at the game including story elements and a couple of screenshots that show how the style was applied to background images. A demo is also available. Please ignore the crap-factor of the second FMV sequence.
As for the plea for help… this is a massive project. Though I’ve been working since July, I have not accomplished a sufficient amount of work, especially in the realm of backgrounds. The assistance of additional modelers would help to get this project out of its current state of development limbo as well as motivate me to finish the project. As has been stated, the style is quite minimalistic, and beginners are not only accepted, but even somewhat preferred.