# Proud Red

**URL:** <https://blenderartists.org/t/proud-red/1653066>\
**Category:** Finished Projects\
**Tags:** modeling, texturing, lighting, geometry-nodes\
**Created:** [September 17, 2026, 7:24pm UTC](https://blenderartists.org/t/proud-red/1653066 "2026-09-17T19:24:35Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![AryaBehboudian](https://blenderartists.org/user_avatar/blenderartists.org/aryabehboudian/32/1494149_2.png) [@AryaBehboudian](https://blenderartists.org/u/AryaBehboudian)\
**Post date:** [September 17, 2026, 7:24pm UTC](https://blenderartists.org/t/proud-red/1653066/1 "2026-09-17T19:24:35Z")

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This is a remake of one of my older works from 4 years ago.  
I’m pretty happy with it.

I used 2 different hair particle system on the bird, each with their own “density” and “length” vertex groups to make it look like the hair is growing and getting bigger as it gets away from the face.

Originally, the grass was remade with hair particle system as well, but I didn’t like it so I again remade it with new hair relevant geometry nodes with custom shape and material. They also added the hair simulation node in time which was pretty useful.

Eyes were made with “Tiny Eye” addon, and the clouds were made with “Cloud Creator Lite”.

“The Piggy Dirigible” Image was made with AI to be used as small detail in the eyes reflection.  
Yep, Details matter.

The objects that have motion blur on them were rendered separately and added on top of the actual render, as I had to do CPR on my PC if I rendered the whole scene with motion blur enabled. It’s a shame they didn’t teach us that in school.

 ![Red - Angry Birds](https://blenderartists.org/uploads/default/original/4X/0/d/2/0d29e87c79685b0c81fc5ce7747244ed25e91075.png)

 ![Red - Angry Birds (workbench)](https://blenderartists.org/uploads/default/original/4X/8/1/7/8170a4b72a53ee3860fb48442f0c8ad08781e85a.png)

And the old work was this

 ![Red - Angry Birds - Backup](https://blenderartists.org/uploads/default/original/4X/f/e/8/fe89f5565c5968c944fd7030518fe1d8e48aa915.png)

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**Author:** ![bartv](https://blenderartists.org/user_avatar/blenderartists.org/bartv/32/1477233_2.png) [@bartv](https://blenderartists.org/u/bartv)\
**Post date:** [September 18, 2026, 7:39pm UTC](https://blenderartists.org/t/proud-red/1653066/2 "2026-09-18T19:39:58Z")

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I featured you on BlenderNation, have a great weekend!

> **[Best of Blender Artists: 2026-38](https://www.blendernation.com/2026/09/18/best-of-blender-artists-2026-38/)**
>
> Every week, hundreds of artists share their work on the Blender Artists forum. I'm putting some of the best work in the spotlight in a weekly post here on BlenderNation.

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**Author:** ![AryaBehboudian](https://blenderartists.org/user_avatar/blenderartists.org/aryabehboudian/32/1494149_2.png) [@AryaBehboudian](https://blenderartists.org/u/AryaBehboudian)\
**Post date:** [September 20, 2026, 7:27am UTC](https://blenderartists.org/t/proud-red/1653066/3 "2026-09-20T07:27:39Z")

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Thanks Bart!

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**Author:** ![Khamurai](https://blenderartists.org/user_avatar/blenderartists.org/khamurai/32/1490280_2.png) [@Khamurai](https://blenderartists.org/u/Khamurai)\
**Post date:** [September 20, 2026, 9:34am UTC](https://blenderartists.org/t/proud-red/1653066/4 "2026-09-20T09:34:29Z")

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Huge improvement!

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**Author:** ![AryaBehboudian](https://blenderartists.org/user_avatar/blenderartists.org/aryabehboudian/32/1494149_2.png) [@AryaBehboudian](https://blenderartists.org/u/AryaBehboudian)\
**Post date:** [September 20, 2026, 8:20pm UTC](https://blenderartists.org/t/proud-red/1653066/5 "2026-09-20T20:20:31Z")

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Thank you.
