Hi,
I was wondering if there are proxies in Blender Cycles.
I would like to render a model with a few millions of polygons, but the viewport performance slows down a little.
So, in renders like V-ray you could create a proxy, to load heavy weight meshes, these look some what raw in the view-port, but fine in the final render.
Can we do that in Blender Cycles?
Many thanks