Hey Blender Artists! ![]()
I spent months building this and finally released it. ProximityFlow lets you drive mesh effects on any object using a single target. Move it close and effects activate exactly where it approaches. Pull it away and they fade. Everything updates live in the viewport — no keyframes, no drivers, no node trees.
The concept is simple — select your mesh, select your target, press Generate, and start adding effects. That is it.
What it can do:
Proximity Masking — dissolve or reveal any mesh in real time

Aesthetic Wireframe — proximity-driven wire grid, toggle between full mesh and proximity zone

Dynamic Displacement — warp surfaces with four procedural texture types — Clouds, Marble, Wood, Musgrave

Proximity Growth — grow hair, flowers, crystals, or any instance object driven by proximity

Material Coating — spread a second material like liquid gold over leather as the target approaches

Shatter Effect — break any mesh into fragments with full control over blast power, chaos, and gravity

Motion Path — attach your target to a curve and animate effects automatically
✦ Multiple independent proximity layers — each driven by a different target on the same object simultaneously
Links:
Full Tutorial: https://youtube.com/@blender-wave
Superhive: https://superhivemarket.com/products/proximityflow
Gumroad: https://blenderwave.gumroad.com/l/ProximityFlow
Compatible with Blender 4.4 to 5.1 (Tested)
Would love to hear your feedback and see what you create with it. Happy to answer any questions!