ProximityFlow — Real-Time Proximity-Driven Mesh Effects for Blender

Hey Blender Artists! :wave:

I spent months building this and finally released it. ProximityFlow lets you drive mesh effects on any object using a single target. Move it close and effects activate exactly where it approaches. Pull it away and they fade. Everything updates live in the viewport — no keyframes, no drivers, no node trees.

The concept is simple — select your mesh, select your target, press Generate, and start adding effects. That is it.


What it can do:

:performing_arts: Proximity Masking — dissolve or reveal any mesh in real time

Proximity Masking Effect 1

:black_square_button: Aesthetic Wireframe — proximity-driven wire grid, toggle between full mesh and proximity zone

0001-0100fhf (2) (2)

:ocean: Dynamic Displacement — warp surfaces with four procedural texture types — Clouds, Marble, Wood, Musgrave

Dynamic Displacement (1) (1)

:cherry_blossom: Proximity Growth — grow hair, flowers, crystals, or any instance object driven by proximity

0001-0100 (1) (1) (2)

:1st_place_medal: Material Coating — spread a second material like liquid gold over leather as the target approaches

0001-0100 (2) (3)

:boom: Shatter Effect — break any mesh into fragments with full control over blast power, chaos, and gravity

iohiohdd-highlight (1)

:dart: Motion Path — attach your target to a curve and animate effects automatically

Multiple independent proximity layers — each driven by a different target on the same object simultaneously


Links:

:clapper: Full Tutorial: https://youtube.com/@blender-wave

:shopping_cart: Superhive: https://superhivemarket.com/products/proximityflow

:shopping_cart: Gumroad: https://blenderwave.gumroad.com/l/ProximityFlow

:white_check_mark: Compatible with Blender 4.4 to 5.1 (Tested)


Would love to hear your feedback and see what you create with it. Happy to answer any questions!